More Background on TBTCS
TBTCS was first dreamed up near the end of my San Jose State University years, where I received a Bachelors in Computer Science in December 2002. Many classes were spent jotting down notes, charts and ideas for different aspects of RPG games. I knew when I got out of school I would need a project to work on while I tried to get a job in the video game industry. Something that would go well into a portfolio. Good portfolio examples are usually simple, showing of something or other that doesn’t take much for someone to review and get an idea of your skills. I tried to think of something fun and interesting. (more…)